Tuesday, February 23, 2016
Trevor Norris, NodeSource
Trevor Norris introduces the brand new AsyncWrap tracing API that he has been developing with the help of community developers in Node.js core for the last 2 years. This new API exists in both v4 LTS and v5 and can be used to inspect the internal behavior of Node.js, including asynchronous operations which have traditionally been very difficult to trace and debug. The deep integration of AsyncWrap will allow a new generation of tracing and debugging tools to be built for Node.js. Trevor will also take a brief look forward at some new tracing features due to land in V8 with Node.js v6.
Daniel Racanelli, WB Games
The Platform team at WB Games in San Francisco has built a Games as a Service (GaaS) platform powered by Node.js to support millions of players per day across multiple games, some of which support real-time Player vs. Player (PvP) battle. Dan will share how this project came to be and what the process was to take a proof of concept and ready it for large-scale deployment. Going from the original functional requirements to the delivery of a world-class platform takes exceptional effort, especially when working with a small team. Tools such as npm, Apache JMeter and NodeSource’s N|Solid help do more with less. Dan shares the steps needed to test a platform for worldwide deployment and be ready from day one to support massive concurrent active users.
Dan Racanelli has been working in the Web Services, Music, and Video Game industries for a combined 18 years. When he’s not obsessing over optimizing Node.js services for the sake of cost-efficiency and science, he’s chasing his two young children around San Francisco.
Chris Dias, Microsoft
Q&A Panel with EnterpriseJS Speakers Trevor Norris (NodeSource), Dan Racanelli (WB Games), Chris Dias (Microsoft) and our Emcee Dan Shaw (CTO & Co-Founder of NodeSource)